Evolution pushes things forward, I take that as a given, however evolution takes many forms and not every type or step in that forward movement is exactly what I would term evolutionary or progressive. Take modern cinema, the recent release of James Cameron’s Avatar has been hailed by many as a pivotal moment in the time line of motion cinema, a true step forward for the medium. While I can agree that technological advancements have resulted in things looking prettier and sure there are moments of extreme technical genius on show, I don’t accept that it marks our entry into a new epoch of media. Film, even in all it’s 3D glad rags is still a very passive one dimensional experience, force fed to it’s viewers in predetermined angles and with uniformly heard sounds. I accept that Megan Fox fixing Bumblebee in Transformers one will have a different effect on different people, but nobody can argue that what is on screen is in fact exactly the same for everyone that watches the film.
Why the media theory? Well let me get this out there right from the outset – Heavy Rain is the most important thing to happen to the concept of modern media since Dziga Vertov’s Man with a Movie Camera. It is also the most important and well developed video game that I have experienced in my life time.
Video games by their very nature are interactive experiences, they demand that players take control and make choices. All too often this boils down to clicking buttons and making selections without any real thought or consideration for the consequences. Players perceive multiple path branches, the choice of letting someone live or die and which direction to take as control. I guess in some limited sense it is but it is not control or choice in accepted terms of reality. Heavy Rain offers choice like I have never experienced before, stylistically presented in a film noir crime drama and with characters for which only the coldest of individuals will not form an emotional attachment with. Lets take an example from my own personal playing experience, some minor spoilers follow so I have implemented a spoiler prevention technique – the text will be blacked out but will show on mouse over.
In one scene playing as Scott Shelby, the down trodden private detective of the tale, I was asked by a man suffering a severe heart attack to get him medicine from the cabinet. I knew the man was a true stain on the fabric of humanity and deserved no mercy, yet his screams and pain contorted face forced me into action, I slowly retrieved the medication and returned to his side. Yet still my moral code kicked in, this asshole doesn’t deserve mercy I thought to myself. Knowledge of his actions overcame me and I refused to give him what he wanted, I got no further information for him but I did hear his last screams as I left his house, leaving him to die. Choice, cause, effect and consequence all tied together in a wonderful story with characters that got under my skin.
Heavy Rain is not just about choice however, the real key to it’s monumental achievement is it’s development of character and player association with such. Never before have I become so involved with a video game character, admittedly I’ve felt bad ass as Batman and fearful as Leon Kennedy but never have such a spectrum of emotions bombarded my consciousness in a video game. At one moment in the opening hour I actually had to snap myself back from contemplation into play, I felt so genuinely sad for one of the characters. I’ve felt that way before when watching a poignant documentary or moving film but never in a video game, I empathised with the characters situation and as sad and isolated I felt it was marvelous afterward thinking back on the experience. Teenagers and uneducated commentators have become somewhat fixated with the minute nudity in the game, perceiving it as nothing more than titillation for the main target audience of young males. It’s rich and lame – the nudity presented is brief, tastefully edited and functions to provide a greater human connection to the characters, particularly considering some of the traumatic ordeals they go through in the game’s progression.
On a technical level Heavy Rain is a masterpiece, the game is stunning on a visual level. The environments are punctuated with detail and the characters well developed. Lighting is moody and intrinsic to each and every scene. The four main protagonists are brilliantly developed and the scenes seem well tied to what you might expect of each individual. The voice work is sublime although one or two accents seem like weird choices. The musical score is incredible and a lucky bonus for those that picked up the collectors edition. The control system works really well with a great attachment to the real world events that one would expect, some will argue the case that it is cumbersome and spoils the experience – I and many others disagree completely. I find it intuitive, clever and tremendously well executed. Take the smart use of combined button presses, the developers knowing only too well which fingers you will use, or the scenes where it is almost impossible to complete the actions but which makes sense taking into account the present situation. These characters are not super human, they are every day individuals with limitations. It really is a thing of beauty and depth.
The plot and story are sublime, reminding me a lot of Se7en one of my favourite films of all time. The way the characters stories converge is both engaging and rewarding in every sense. It is completely uncompromising in it’s execution and presents the player with a harsh but reflective view of reality, life is not about happy endings and good triumphing over evil. Every day very bad things happen to very good people, disasters happen, people die, actions have consequences and quite often the best we can hope for is that we can make it through to the conclusion destined for us all with some sense of dignity and humanity intact.
Heavy Rain is the best game I have played in my life time to date, it may well be the best game that I get to play before the process of evolution reaches it’s natural inevitable conclusion. I am delighted to have witnessed such mastery of the art form, one which has provided me with countless hours of entertainment and social connection for decades. It is both equally exceptional and emotional and anyone who considers video games of any significance in their lives owes it to themselves to play it. There will always be those that just don’t get it, but thankfully they are in the minority. Everyone that I love and care about, everyone that I know who cares and loves video games and everyone the opinion of which I appreciate, loves Heavy Rain. Lets hope evolution takes care of the rest : )
Rating: 



